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Beyond the Woods: Open World Exploration and Survival for 5e

Created by Old Oak Games

A new dark fantasy setting for 5e inspired by Irish mythology, with rules for survival, hexcrawl exploration, new classes, and more!

Latest Updates from Our Project:

A Closer Look at the Core Book
about 1 year ago – Tue, Apr 15, 2025 at 09:53:31 AM

Hello friends!

After a whirlwind end to the campaign last week we took a few days for some much needed R&R, but now we’re back at it — and diving into making the books! Today I wanted to share a chapter breakdown of the core rulebook, to give you an idea of what you can expect. We’ll dive into the setting guide in a future update.

Just a quick note before we dive in, the Pledge Manager will be open in a few weeks but there’s nothing you need to do right now. We’ll be in touch as soon as it's open. Now, on to the corebook!

Beyond the Woods Core Rulebook

The corebook has everything you need to play Beyond the Woods, or to run hexcrawl campaigns in your preferred setting. Here’s what’s inside:

  1. 1. The Known World: An introduction to the world of Beyond the Woods and the lands of Tír Nascath. Gives insight into what to expect from the game, changes to 5th edition, and information on exactly what your character knows about the world when they leave Céad Darach.
  • 2. Character Creation: This chapter guides you through character creation, using a new Lifepath system to generate your Ability Score bonuses, gain proficiencies with various skills and tools, learn about your childhood, discover your role in Céad Darach, and build a life and history for your character within the city.
  • 3. Species: Details on each of the five Species (Aos Sí, Baloran, Changeling, Daoine, and Púca) including physical description, their place in the world, their relationship with their origin and those around them, and then the mechanical bonuses (or penalties) they receive. 
  • 4. Classes: This chapter describes each of the six new Classes — Channeller, Draoi, Hunter, Mage, Storyteller, and Warrior. It details the life of each class, their purpose within Céad Darach, why they would leave, and then explains the various class features and subclasses (three for each class thanks to you!).
  • 5. Rules: New rules for exploration, survival, encumbrance, hexcrawling, and anything else you need. This chapter is very close to what you’ll find in the Quick Start, but includes some new mechanics we haven’t shared yet, including Luck and Heroic Sacrifice
  • 6. Talents: This chapter includes dozens of Talents to customise your character. Talents are a little like Feats, but mechanically weaker — but you get them more often. They offer a lot of flavour and variety to help make your characters feel different. 
  • 7. Equipment: Contains all the equipment you’ll need to (hopefully) survive your trip beyond the woods! Includes tonnes of new adventuring gear (or new rules for existing gear), such as hunting traps, healing salves, iron filings, noise traps, and more. This chapter also includes information on how commerce and trade works within the city, the price of food, and the cost of mounts and how much they can carry.
  • 8. Bastions and Outposts: Eventually you will get so far from Céad Darach that returning to the city could take months. This chapter gives you new rules for establishing bastions and beyond the city. These can be isolated ruins that you’ve secured as a safe place to rest, or a long-forgotten village that you are rebuilding. You can build up these bastions, add new features, and even bring settlers from Céad Darach to help you establish a new home.
  • 9. Magic: Much of the ancient magic of the world has been forgotten or lost. This chapter gives spell lists for each of the spellcasting classes, lists Rare spells that can be found in the world, and Lost spells that have been forgotten forever. This chapter also includes a collection of brand new spells unique to Beyond the Woods.
  • 10. The Unknown World: This chapter is for GM’s eyes only! It gives advice on running the game, the themes and tone of the world, and secret knowledge about the past and current state of Tír Nascath. This chapter also includes dozens of encounters for GMs to use as their players explore the world.

So that's what you can expect from the Beyond the Woods Core Rulebook. What are you most excited about? We’d love to hear from you. And if you want to join the discussion, be sure to join the Discord to chat with other backers — and me!

Thanks again for all your support. We’ll be back next week with another update. In the meantime, check out some of these awesome projects from some of our friends.

Sláinte

  • Emmet

The Planar Codex

Following a successful Kickstarter, our good friends at Daggerwood Games have just released The Planar Codex for 5e. I’ve known the team behind this for years and worked with them on dozens of projects, so I know for a fact that they do good work. Definitely pick it up if you’re planning a planar campaign!

The Planar Codex for 5e D&D features 108 new subclasses, 18 new species, 36 new spells, and 54 new feats, each themed around one of nine familiar planes of existence like the Iron Hells, the Immutable City of Cogs, the Bright Wylds, the Scintillating Fey Courts, and the Shadowscape.

Everything you find in this book is rigorously mechanically checked and balanced alongside existing 5e options to make sure they can drop into your game without disturbing the balance, all while introducing new approaches and mechanics to allow each option to feel unique and representative of the planes that inspired them.

Want to play a hulking hell-forged war machine who grinds their enemies beneath their iron-shod heel? Try a shackle soul Ironmonger from the Iron Hells.

Want to play a sentient fungus golem who uses clockwork and ingenuity to create mechanical familiars? Try a sybinid Mechanist rogue from the Immutable City of Cogs.

The planes are more vast than you realize. Pick up a copy of The Planar Codex so you don't have to face them unprepared!

Fae: The Wild Hunt

The Kickstarter for Fae: The Wild Hunt — 10th Anniversary Special Edition brings to life 350 pages of dark epic fantasy bound up in a foiled dust jacket and hardcover boards, sprayed edges, colour end papers, chapter art, slip case and a brand new map. 

Fae: The Wild Hunt is the first book in the completed Riven Wyrde Saga by award winning author Graham Austin-King, an epic fantasy set in a world torn apart by war, where ancient knowledge of the fae has been lost to myth.  

A coming of age story packed with dark magic, fierce battles and political intrigue, Fae: The Wild Hunt is perfect for fans of Patrick Rothfuss, Peter V. Brett, and Brandon Sanderson.


 

We Did It — Thanks to YOU!
about 1 year ago – Thu, Apr 10, 2025 at 12:03:59 PM

€202,450 raised. Go raibh míle maith agat. A thousand thank yous

‘Mighty oaks from little acorns grow’

Dia dhaoibh a chairde, hello friends, Emmet here. I am almost at a loss for words. After 30 incredible days, the campaign for Beyond the Woods is now over and thanks to your incredible support we raised €202,450. I’m absolutely blown away. Go raibh míle míle míle maith agat, a thousand thousand thousand thanks yous to each and every one of you. 

I founded Old Oak Games nine months ago and have spent every day since building to this moment. I hoped, dreamed, rationalised, estimated, checked spreadsheets, rechecked spreadsheets, and tried to reassure myself this was going to work. But no matter how much I planned, I knew the success of Beyond the Woods would rely on one thing — you. The support and enthusiasm I have received from backers, other creators, artists, writers, and everyone in the community has been overwhelming. From the bottom of my heart, thank you.

We have planted the acorn, now we can watch it grow.

What Did We Unlock?

After we smashed our funding goal, your support helped us unlock a bunch of stretch goals! So what exactly did we unlock?

  • A beautiful hand-drawn character sheet illustrated by Samantha Rustle.
  • Six new subclasses, one for each class, for a total of 18 subclasses.
  • 10 new Talents and 10 new Spells
  • Three brand new adventures for the Tír Nascath Setting Guide, each written by a different guest writer: Chris Doyle, Elaine Lithgow, and Gary Moloney

But That's Not All...

With just over one hour to go, we crossed the €200k mark and unlocked our final stretch goal! This means the incomparable Gareth Hanrahan will lend his considerable talents to Beyond the Woods and pen a new adventure for the Tír Nascath Setting Guide!

Late Pledges

If you missed the campaign, don’t worry! Late pledges will be open here on Kickstarter for the next two weeks. If you miss out on that, we will also be opening late pledges through Backerkit in a few weeks!

Follow Us and Join the Community

Be sure to follow us on all the various social media platforms below to stay up to date, and join our wonderful Discord community to ask questions and chat all things Beyond the Woods.

Facebook | Instagram | Tiktok | Discord | Bluesky | Twitter


 

Stretch Goal Unlocked: More Spells!
about 1 year ago – Wed, Apr 09, 2025 at 09:06:12 AM

Well that didn’t take long! We just reached our €175k stretch goal so we’ll be adding 10 brand new spells to the Beyond the Woods Corebook! Much of the magic of the world has been lost, but Mages willing to leave the safety of Céad Darach may be able to rediscover ancient and powerful incantations buried in ancient ruins — if they can survive the journey there and back. 

Our next and final stretch goal is a big one! If we reach €200k, we will be joined by our final guest writer, the legendary Gareth Hanrahan. Gar is an award winning TTRPG designer and fantasy author who has penned adventures for The Lord of the Rings, Night’s Black Agents, and much much more. We’d be over the moon to have Gar lend his talents to Beyond the Woods, so please be sure to share the campaign so we can unlock our final stretch goal!

Until tomorrow, thank you again for your amazing support!


 

Final 24 Hours!
about 1 year ago – Wed, Apr 09, 2025 at 04:51:50 AM

Dia dhaoibh a chairde, hello friends!

We are in the final hours of the campaign, with a little over 24 hours to go! The campaign ends tomorrow, Thursday 10th of April, at 12pm PST, 3pm EST, and 8pm GMT. We’re closing in on our next stretch goal, but we’d love to hit that final €200k goal to unlock a new adventure by the legendary Gareth Hanrahan, so please be sure to share the campaign far and wide so we can get those last few pledges in before the campaign ends.

Once again, thank you so much for backing Beyond the Woods. As a new company running our first campaign we are absolutely blown away by the outpouring of excitement and support. You will be a big part in helping our little acorn grow into a mighty oak! Go raibh míle maith agat!

Oh, and don’t forget to join the Discord, and follow us on Instagram, Tiktok, and Facebook!

A Note on Tariffs

As I’m sure all of you are aware, the US has introduced tariffs on imported goods. There is still a lot of confusion around what this means, so we are keeping a close eye on it as it develops. It is important to note that the tariffs are paid on the production cost of the books, not the retail price.

Our books will be printed in the EU and then shipped to a fulfilment centre in the US. From there, they will be sent out to backers. We estimate the increased price to US customers to be between $1 and $5 depending on the tier they backed. 

Please note that there is still a lot of uncertainty around the new tariffs, and we will be monitoring developments closely. By the time the books begin to ship in early 2026, we will have a clearer idea of what to expect and will update you accordingly.

If you have any questions, please reach out to us at [email protected]


 

Stretch Goal Unlocked: New Adventure by Gary Moloney!
over 1 year ago – Sat, Apr 05, 2025 at 12:21:52 PM

Happy Saturday friends! We hope you’re having a good weekend. Believe it or not, its actually sunny here in Ireland for a change, so we’ve been enjoying the good weather while we can.

But we had to take a minute to share another major milestone: we just passed €150k, which means we’ve unlocked yet another stretch goal! Irish comic book writer and editor Gary Moloney, author of the awesome Irish-inspired comic called When the Blood Has Dried, will be lending his talents to Beyond the Woods and penning an adventure for the Tír Nascath Setting Guide. This brings us up to 3 new adventures from 3 incredibly talented guest writers!

If we reach €175k we’ll unlock our next stretch goal, which will add 10 new spells to the Core Rulebook. Spellcasters will be able to harness the ancient magic of Tír Nascath, including spells such as Wail of the Bean Sí, Shared Suffering, Lugh’s Spear, Light of the Oak, and more.

The campaign ends on April 10th at 12pm PST/3pm ESt/8pm GMT, so there are just 5 days left to go! Be sure to share Beyond the Woods far and wide so we can unlock our next stretch goal — and maybe even reach our €200k goal!

As always, thank you again for your amazing support. Have a fantastic weekend!

The Old Oak Games Team