Final 24 Hours!
12 months ago
– Wed, Apr 09, 2025 at 04:51:50 AM
Dia dhaoibh a chairde, hello friends!
We are in the final hours of the campaign, with a little over 24 hours to go! The campaign ends tomorrow, Thursday 10th of April, at 12pm PST, 3pm EST, and 8pm GMT. We’re closing in on our next stretch goal, but we’d love to hit that final €200k goal to unlock a new adventure by the legendary Gareth Hanrahan, so please be sure to share the campaign far and wide so we can get those last few pledges in before the campaign ends.
Once again, thank you so much for backing Beyond the Woods. As a new company running our first campaign we are absolutely blown away by the outpouring of excitement and support. You will be a big part in helping our little acorn grow into a mighty oak! Go raibh míle maith agat!
Oh, and don’t forget to join the Discord, and follow us on Instagram, Tiktok, and Facebook!
A Note on Tariffs
As I’m sure all of you are aware, the US has introduced tariffs on imported goods. There is still a lot of confusion around what this means, so we are keeping a close eye on it as it develops. It is important to note that the tariffs are paid on the production cost of the books, not the retail price.
Our books will be printed in the EU and then shipped to a fulfilment centre in the US. From there, they will be sent out to backers. We estimate the increased price to US customers to be between $1 and $5 depending on the tier they backed.
Please note that there is still a lot of uncertainty around the new tariffs, and we will be monitoring developments closely. By the time the books begin to ship in early 2026, we will have a clearer idea of what to expect and will update you accordingly.
If you have any questions, please reach out to us at [email protected]
Stretch Goal Unlocked: New Adventure by Gary Moloney!
about 1 year ago
– Sat, Apr 05, 2025 at 12:21:52 PM
Happy Saturday friends! We hope you’re having a good weekend. Believe it or not, its actually sunny here in Ireland for a change, so we’ve been enjoying the good weather while we can.
But we had to take a minute to share another major milestone: we just passed €150k, which means we’ve unlocked yet another stretch goal! Irish comic book writer and editor Gary Moloney, author of the awesome Irish-inspired comic called When the Blood Has Dried, will be lending his talents to Beyond the Woods and penning an adventure for the Tír Nascath Setting Guide. This brings us up to 3 new adventures from 3 incredibly talented guest writers!
If we reach €175k we’ll unlock our next stretch goal, which will add 10 new spells to the Core Rulebook. Spellcasters will be able to harness the ancient magic of Tír Nascath, including spells such as Wail of the Bean Sí, Shared Suffering, Lugh’s Spear, Light of the Oak, and more.
The campaign ends on April 10th at 12pm PST/3pm ESt/8pm GMT, so there are just 5 days left to go! Be sure to share Beyond the Woods far and wide so we can unlock our next stretch goal — and maybe even reach our €200k goal!
As always, thank you again for your amazing support. Have a fantastic weekend!
The Old Oak Games Team
The Tale of the Bogatyr and the Sluagh
about 1 year ago
– Tue, Apr 01, 2025 at 09:16:23 AM
The mist seeped through Vetrenaya like ghostly fingers, bringing with it an unnatural cold that gripped the hearts of its restless denizens. Janek, an honest, rugged man and Vetrenaya’s lone blacksmith, stood at the edge of the settlement; hammer over his shoulder, a flickering torch in his hand. He could sense that something evil was creeping in the deep dark of night, a peril unfamiliar to the lands of Zamanora. This newfound threat was emerging from beyond the sacred woods, or even the Veil itself. Word of spectral horrors befalling nearby settlements had already reached his ears: deathless ravagers, drunk on the souls of fallen warriors, leaving behind naught but empty husks.
As the mist thickened, shapes began to manifest — twisted and ethereal forms, once resembling mortal folk, now stirred to unlife by unholy powers. The horde was standing at the threshold, ready to collapse upon Vetrenaya and snuff its life out. They were the Sluagh and, from within their midst, a towering specter emerged, eyes that burned with cobalt hunger, bearing an axe drenched in rust — an old weapon, much like Janek himself. The monster growled, its voice like a dirge through a graveyard.
Janek tightened his grip on his hammer, and planted his feet firmly in the soil that birthed him. He was Bogatyr: regardless of the foe that stood before him, he would not back down. “Turn back,” he said, as if replying to the monster’s bitter call, despite the fear that was crawling under his skin.
In a cacophony of maddening laughter, like nails against cold hard stone, the swarm of the undead rejected his courage. If there was any hope to be found in Vetrenaya come dawn, it would have to be earned by blood and iron. “So be it,” he whispered, more to himself than to the enemy, as he dropped his torch to the ground. A ring of fire suddenly ignited around them, lighting up the night, as Janek’s torch ate through the oil that was poured on the ground, revealing the true heart of Vetrenaya. Men and women rose from behind Janek, armed with pitchforks, scythes, and sickles. This was not to be a battle for glory, but one of survival instead, as the Zamanori would measure their mettle against the nightmarish horde of the Sluagh.
Collaboration with ZAMANORA: Ballad of the Witch!
This little tale of courage and adversity was a collaborative work between Old Oak Games and our friends at The Eren Chronicles. These talented creators were inspired to create the Bogatyr Fighter, as well as dozens of other unique subclasses, grotesque creatures, and mysterious locations based on Balkan and Slavic folklore! By having the Bogatyr face down the terrifying Sluagh, we wanted to show our communities how our two projects — Beyond the Woods and ZAMANORA: Ballad of the Witch — share many similarities:
- Both are flexible and customisable settings, which a GM can drop in as unique locations within the world.
- They are inspired by European folklore.
- Both supplements showcase a wide array of monsters and character options that promise to add new depth to your campaigns.
- And both are compatible with D&D 5e and D&D 2024.
If that sounds good to you, you can support our friends by following this link!
Stretch Goal Unlocked: New Talents!
about 1 year ago
– Sun, Mar 30, 2025 at 09:16:59 AM
Dia dhaoibh a chairde, hello friends!
We just hit €125k which means we’ve smashed through another stretch goal! Not a bad way to end the week! With this new stretch goal unlocked we’ve unlocked 10 new Talents for the Beyond the Woods Core Rulebook! In case you missed it, Talents allow for greater customisation and choice as you create and level up with your character. They’re roughly equivalent in power to half a feat (Beyond the Woods also has feats, but Talents are smaller, more flavourful boons that your character can acquire). For example, the Talent The Whole Beast grants you additional food when you successfully hunt and butcher an animal.
Our next stretch goal is unlocked when we reach €150k, and it’ll unlock a new guest writer and add a third new adventure to the Tír Nascath Setting Guide. Our next guest writer is Gary Moloney, an incredibly talented Irish comic book writer and editor. Gary recently released an awesome Irish-inspired comic called When the Blood Has Dried, which you should definitely check out if you’re a fan of Irish folklore (which we’re guessing you are if you’re reading this!).
We have a little over a week to go on the campaign, so please be sure to share Beyond the Woods far and wide so we can unlock our €150k stretch goal — and more!
As always, thanks for all of your incredible support!
Sláinte
New Lineages Concept Art
about 1 year ago
– Wed, Mar 26, 2025 at 08:37:43 AM
Hello all!
We are now at the half way point in the Kickstarter and half just over two weeks to go! Thank you all for your incredible support, and remember to share the campaign with anyone you think would be interested so we can unlock even more stretch goals!
Today we wanted to share a look at some of the concept art for some of the new Lineages you’ll find in Beyond the Woods. All of these were created by the amazing Clara-Marie Morin.
Aos Sí
The Aos Sí are faerie folk from beyond the Ballarainn Mountains to the north of Céad Darach. Their connection to the Otherworld allows them brief glimpses into the world beyond ours.
The Aos Sí are very close in origin to typical fantasy elves. This is because it is believed that JRR Tolkien based his elves on the Aos Sí from Celtic and Irish myth. We wanted the Aos Sí to feel familiar but also unique in their own way, and have a real otherworldly feel about them, rather than just being humans with pointed ears. Clara-Marie achieved this by adding crystal-like markings to their bodies, iridescent features, and designing their hair to be one long piece rather than strands, almost like flowing silk.
Baloran
Baloran are descendants of the legendary Fomorian warrior Balor. The Fomorians were said to be monstrous and darkly beautiful creatures that dwelled beneath the earth and waged war on the people of Tír Nascath millennia ago. Balor was the greatest of all Fomorians, and his gaze, or “evil eye”, was said to wreak destruction wherever it fell.
Fomoroians are closely tied to the sea but were originally said to come from under the earth, so we explored the Baloran being tied to roots and rock, and having veins of glowing ore running through their skin. There are conflicting tales as to whether Balor had a single eye, like a cyclops; two eyes, one of which was “evil”; or a third eye that would open to reveal itself. Clara-Marie incorporated the idea of a third eye — placing it in the Baloran’s necks!
Púca
Púca are shape-changing fae creatures from The Otherworld. Most Púca find their way to Tír Nascath accidentally, stumbling through faerie rings or emerging from portals deep in the wilds of the Cuilchemar. Once there, they often decide to stay, enjoying the freedom and mischief it offers them. Púca have the ability to take on the form of a horse, hare, and other creatures and critters.
For the Púca, we wanted them to be a little closer to faeries and sprites, but with animalistic features like whiskers and fur. Initially they were quite varied in shape and a little more bestial. In the end we settled on a more humanoid design, keeping them more closely in size to a halfling or gnome. Púca can have a wide variety of appearances, as you can see from the artwork!
We hope you enjoyed this look into the designs for some of the new lineages. Please drop any questions you have below, or share which of these three is your favourite (don’t forget, we also have the Changeling and human-like Daoine!).
Don’t forget to join the Discord, and follow us on Instagram, Tiktok, and Facebook!
Thank you again for all your amazing support!